GYMRACE RULEBOOK

It might be the wildest workout the gym floor’s ever seen, but even GYMRACE needs a few rules.

Hi GYMRACER,

We’ve put this rulebook together to make sure that every event is fair, clear, quibble-free (and fun) so we can all have the best day possible. Take the time to read them through so you know exactly what to expect – but more importantly, so you can start nailing your training.

See you on the starting line,

Team GYMRACE

 

TABLE OF CONTENT:

1. Race categories

2. Age categories

3. Prizes

4. Movement standards

5. Judges

6. Buddies

7. Relay

8. Start

9. Run

10. Sled push

11. Wall balls

12.Slam ball carry

13.Row-Erg

14.Kettlebell swings

15.Ski-Erg

16.Dumbbells Farmer’s carry

17.Bike-Erg

18.Burpee broad jumps

19.Finish

20.House rules

1. RACE CATEGORIES:

You can enter GYMRACE within the following race categories:

WOMEN SOLO

MEN SOLO

WOMEN SOLO HEAVY

MEN SOLO HEAVY

MEN BUDDIES
WOMEN BUDDIES

MIXED BUDDIES

MEN BUDDIES HEAVY
WOMEN BUDDIES HEAVY

MIXED BUDDIES HEAVY

MIXED RELAY
WOMEN RELAY
MEN RELAY

2. AGE CATEGORIES:

You must be over 16 to compete at GYMRACE. After the event, you will be able to view the online results list using the following age category filters:

16-29

30-39

40-49

50-59

60-69

70+

3. PRIzES:

Prizes are available to those competing in the HEAVY categories only. They will be awarded to the top 3 in the following categories (no age classification) on each day of the competition:

WOMEN SOLO HEAVY

MEN SOLO HEAVY

MEN BUDDIES HEAVY

WOMEN BUDDIES HEAVY

MIXED BUDDIES HEAVY

MIXED RELAY
WOMEN RELAY
MEN RELAY

The time and location of the award ceremony will be announced in advance.

4. MOVEMENT STANDARDS:

Movement standards determine how each exercise should be performed correctly. You don't have to be able to do everything perfectly, but you should give it your best and stay as close to the standard as possible.

Failure to stay close enough to the standard will result in the following:

• 1st warning: verbal correction

• 2nd warning: penalty (distance, repetition or time)

Distance penalty: metres back

Repetition penalty: extra repetitions

Time penalty: time added to your final time

Missing or not completing a station according to the movement standards will result in a 20 min penalty. It is always the athlete's own responsibility to run the race as intended, that is, run the correct distance and do the zones in the order it's supposed to.

5. JUDGES:

Judges are present throughout the event to guide, support, and correct where needed. For selected exercises, AI counters are used to assist the judges.

In the standard categories, judges coach athletes where necessary, making the race accessible even if your technique isn’t perfect (yet). Fair play is the foundation — cheating has no place at GYMRACE.

The HEAVY categories are pure competition: heavy weights, strict standards, and strict judging.

6. BUDDIES – INSTRUCTIONS:

If you compete in a buddies category, you must start together, run together, and finish together.

Each workout only starts when both buddies have arrived in the zone and neither buddy leaves the zone until the entire workout is completed.

During workouts: feel free to divide the repetitions as you wish. The end time is determined when the second buddy crosses the finish line.

7. Relay:

The relay division allows athletes to compete as a team, completing the race in segments.

Team Composition

- Teams must consist of a minimum of 3 and a maximum of 5 athletes.

- Mixed teams must include at least one athlete of the opposite gender.

Race Format

- The race is divided into segments. Each segment consists of a 1 km run followed by a zone.

- The first athlete starts the race by running the first 1 km and completes zone 1. Upon finishing the zone, the athlete must head to the relay zone and transfer the timing chip to the next athlete.

There, the next athlete begins with the second 1 km run and continues into zone 2, etc.

Timing Chip

- Each team receives one timing chip.
- The chip must be worn around the ankle at all times during the race.
- The chip must be transferred from one athlete to the next during each changeover.

Relay Zone & Changeovers

- All athlete changes must take place within the designated relay zone.
- Only the next active athlete is allowed inside the relay zone.
- Athletes must not begin their segment before receiving the timing chip.

Weights & Divisions

- Male and mixed teams use the “men solo” weights.
- Female teams use the “women solo” weights.

Failure to comply with these rules may result in time penalties or disqualification.

8. START:

Make sure you arrive on time, having done your warm-up (especially running) beforehand.

From 20 minutes before your start time, you can enter the start zone to briefly warm up for any specific movements.

Report to the start box no later than 10 minutes before your start time, where you’ll receive the team’s final instructions.

Then all that’s left is for the adrenaline to kick in and do its thing…

9. RUN:

The race starts with a 1 km run and you’ll complete 5 rounds in total across duration of the event. You can check the course and the number of laps each round takes ahead of time.

Run on the right, overtake on the left.

BUDDIES: Begin the run once you have both arrived at the starting line. If one walks, you both walk.

PENALTY: 5 minutes penalty for every 500 metres missed.

10. SLED PUSH:

Distance: 4 × 12.5 metres (twice back and forth = total 50 metres).

Start behind the line with the axis of the sled on the line. After every 12.5 metres, run around the sled to push it back the other way.

BUDDIES: One pushes, the other runs behind the moving sled without interfering with

other lanes. Switching is allowed.

PENALTY: 5 minutes per missed 12.5 metres.

11. 100 X WALL BALL:

Start with the ball in front of your chest. Squat down until your legs are at least parallel

to the floor, throw the ball at the target (3 metres for men/2.7 metres for women).

BUDDIES: Divide the 100 repetitions between yourselves. The buddy who is resting stands on the buddy mat.

PENALTY: After two warnings, 10 extra repetitions.

12. 100 METER SLAM BALL CARRY:

Carry the ball in front of your body with both hands (‘hugging’ it).Carrying the ball on your shoulder is not allowed. The exercise is only complete once the ball has been returned.

BUDDIES: Switch by placing the ball on the ground and picking it up again.

PENALTY: Incorrect execution = 5 metres back or +5 minutes per 50 metres short.

13. 1000 METER ROW-ERG:

Start at 0 metres, resistance set to 5 (freely adjustable). You may only dismount when the counter reads 1000 metres and the judge has confirmed completion.

BUDDIES: The active buddy rows, the other buddy waits directly behind the machine.

When switching, the rower must have completely dismounted before the other touches

the machine.

PENALTY: +5 minutes per 500 metres short.

14. 100 X KETTLEBELL SWINGs TO OVERHEAD:

Repetitions are counted using a camera and on-screen counter. Before starting your swings, make sure you stand at the correct distance from the screen. The counter will turn green when you are positioned correctly. Only start your repetitions once the counter is green. If the counter does not turn green, adjust your position or ask a judge for assistance.

Start with the kettlebell between the knees, followed by a hip extension. In the final position, the body should be fully extended: hips and knees fully extended, shoulders above the hips.

The kettlebell is raised above the head, with the arms extended or slightly bent, the upper arms next to or just behind the ears.

BUDDIES: The resting buddy stands directly behind the active buddy.

PENALTY: After two warnings, 10 extra repetitions.

15. 1000 METER SKI-ERG:

Start at 0 metres, resistance set to 5 (freely adjustable). You may only dismount when the counter reads 1000 metres, and the judge has confirmed completion.

BUDDIES: The resting buddy stands directly behind the active buddy.

PENALTY: +5 minutes per 500 metres short.

16. 100 METER DUMBBELLS FARMER’S CARRY LUNGES:

Hold one dumbbell in each hand next to the body, with arms extended. The

dumbbells should not rest on the shoulders or thighs.

Each lunge starts from a standing position. One leg steps forward, then the rear knee touches the ground in a controlled movement.

From this position, step forward or back to a fully extended position: hips and knees extended, feet next to each other.

Stepping forward is allowed, but full hip extension is required. Staying low is therefore not an option.

The exercise is repeated until the full distance of 100 metres has been covered.

BUDDIES: Switch by putting down the dumbbells for the other buddy to pick up.

PENALTY: For repeated incomplete execution or after two warnings = 5 metres back.

17. 2000M BIKE-ERG:

Display set to 0, resistance set to 5 (freely adjustable). You may only dismount when the

counter reads 2000 metres and the judge has confirmed completion.

BUDDIES: The active buddy cycles, the other buddy waits directly behind the machine.

When changing, the cyclist must have completely dismounted before the other touches

the machine.

PENALTY: +5 minutes per 500 metres short.

18. BURPEE BROAD JUMPs:

Start with a burpee behind the line, then jump with both feet at the same time. No

intermediate steps allowed.

Hands must be no more than 30 cm in front of the feet during the next burpee. Keep going until you complete the full 50 metres.

BUDDIES: Switch immediately behind your buddy.

PENALTY: Mistake = 5 metres back or +5 minutes if repeated.

19. FINISH:

After completing the burpee broad jumps, finish with a final sprint to the finish line.

BUDDIES: The time only stops when both have finished, so make sure you both make it over that line.

20.HOUSE RULES:

Some useful do's, don’ts and need-to-knows to make sure you have the best GYMRACE possible:

•Don’t forget to hand in your timing chip immediately after finishing

• Listen to the Event Team and always follow their instructions

• No spitting, throwing water over yourself, or anything else that could be dangerous (or kinda gross) in an indoor event space

• No devices such as phones, cameras or headphones during the race, please – let’s stay in the zone together

• No sports nutrition may be placed or accepted along the course, but you can bring

your own during the race. (There is a drinking station with water on the running

course and at the finish.)

• Be sure to keep belongings in your bag. Discarded clothing, snacks and any other personal items will be cleared away.

• The Race Director's decision is final. Even if you disagree with the official results list, no action will be taken to change it.

• Being strong is great, but at GYMRACE, being sporty is the biggest flex.

And finally… don’t forget to have fun.